Your Ship's Cabin
The Ship's Cabin is a resource of information about your vessel. Here, you can learn about the captain and admiral in charge of the vessel, it's size, and it's hull integrity.
The ship's morale is an important indicator of how important to the Imperium a ship is. The Morale of a ship is equal to the merriment of the ship plus the profit of the ship, minus the days it has been at sea times 150, minus twice the amount of sick points the crew has.
A ship's Merriment is affected by what drinks the crewmembers buy. Drinks can be found in a General Store or Tavern.
Drink Merriment Values
Drink | Merriment |
Grog | 4 |
Water with Pond Scum | 3 |
Water | 5 |
Strawberry Cordial | 7 |
Seaweed Grog | 15 |
Hector Thaum's Paint Remover | 60 |
Bailey's Olde Speciale | 60 |
Ole Ironinsides | 60 |
Snodgrass' Special | 125 |
Williker's 1000 Proof | 125 |
The Gelded Goat | 125 |
Snahpp's Bearhugger | 1400 |
Bromwich's Old Peculiar | 1400 |
Klear Kholer’s Water | 25050 |
Mr. Trickster's Mystery Elixer | ? |
The ships captain can, from this screen, punish members who have been idle too long. A Crewbeast can be forced to transfer to another ship if they are idle for 12 days. If they are idle for 21 days, they can be booted off the ship, and sent to shore.
For Officers, forced transfer can occur after 8 days, and booting is allowed after 18 days. If the player is in vacation mode, they cannot be booted or transfered.
From this screen, the captain can also pick his subordinates (First Mate, Second Mate, Bosun, Aide-de-camp, and Cook), and, if the captain wants, assign one to be Acting Captain, giving them the ability to raid or explore.